Rinck's Rooks

Back in the twenties French endgame composer Henri Rinck published a series of compositions in which each side had exactly two rooks--no pawns, queens or minor pieces--Only king and two rooks.  Let's have a look at some of Rinck's Rooks:

H. Rinck, La Strategie, 1921
8 sl sd sl sd sl brd brl sd
7 sd sl sd sl sd sl sd sl
6 sl sd wkl sd bkl sd sl sd
5 sd sl sd sl sd sl sd wrl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd wrl sd sl sd sl
a b c d e f g h

White is to move and win.  Since all endgame studies take advantage of the special placement of the pieces the first move has to be a forcing move otherwise Black will reposition his forces more favorably.

        1. Rd6+    Ke7 (Kc7 leads to the same thing)
        2. Rh7+    Ke8

8 sl sd sl sd bkl brd brl sd
7 sd sl sd sl sd sl sd wrl
6 sl sd wkl wrd sl sd sl sd
5 sd sl sd sl sd sl sd sl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f f h


Here Black could have interposed with the rook on f7.  This rook is easily lost to a skewer but there is a subtlety. Let's take a detour from the main line and check out a trap hidden in the position:

8 sl sd sl sd sl sd brl sd
7 sd sl sd sl bkd brl sd wrl
6 sl sd wkl wrd sl sd sl sd
5 sd sl sd sl sd sl sd sl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f f h
Variation after 2. . . . Rf7

                       3. Rd7+    Ke8 (setting a trap)
                       4. Rhxf7??

Falling into the trap!  The correct move, which simply wins a rook, is to take with with the other rook.  (This trap has the virtue of preying on right handed players since the h7 rook is more in the "trajectory" of the right hand.)

                        4. . . .         Rg6+!

8 sl sd sl sd bkl sd sl sd
7 sd sl sd wrl sd wrl sd sl
6 sl sd wkl sd sl sd brl sd
5 sd sl sd sl sd sl sd sl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f g h
Variation after 4. . . . Rg6+

And Black has a draw because of the "stalemated" position of the Black King.  White will not be able to escape the checks by capturing the rook with his king without stalemating Black.  Also blocking the check by one rook ends up losing the other rook.

                       5. Kd5        Rg5+
                       6. Ke6        Rg6+

8 sl sd sl sd bkl sd sl sd
7 sd sl sd wrl sd wrl sd sl
6 sl sd sl sd wkl sd brl sd
5 sd sl sd sl sd sl sd sl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f f h
Variation after 6. . . . Rg6+

Again White can't interpose the rook (lifting the stalemate position) without losing booth rooks.

                        7. Kf5        Rg5+
                        8. Ke4        Re5+
                        9. Kd4        Re4+
                        10. Kc5    Rc4+

8 sl sd sl sd bkl sd sl sd
7 sd sl sd wrl sd wrl sd sl
6 sl sd sl sd sl sd sl sd
5 sd sl wkd sl sd sl sd sl
4 sl sd brl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f f h
Variation after 10. . . . Rc4+

White cannot escape the checks.


Back to the main line.  Here's the position again after 2. . . . Ke8 (instead of 2. . . . Rf7)

8 sl sd sl sd bkl brd brl sd
7 sd sl sd sl sd sl sd wrl
6 sl sd wkl wrd sl sd sl sd
5 sd sl sd sl sd sl sd sl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f f h


        3. Re6+    Kd8
        4. Ra7

8 sl sd sl bkd sl brd brl sd
7 wrd sl sd sl sd sl sd sl
6 sl sd wkl sd wrl sd sl sd
5 sd sl sd sl sd sl sd sl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd sl sd sl sd sl sd sl
a b c d e f f h
    Position after 4. Ra7

Black cannot avoid mate next move



OK now it's your turn. Here's another study by Rinck with a solution similar to the previous one.
Try to solve it

8 sl sd sl brd sl brd sl sd
7 sd sl bkd sl sd sl sd sl
6 wkl sd sl sd sl sd sl sd
5 sd sl sd sl sd sl sd wrl
4 sl sd sl sd sl sd sl sd
3 sd sl sd sl sd sl sd sl
2 sl sd sl sd sl sd sl sd
1 sd wrl sd sl sd sl sd sl
a b c d e f f h
White to move and win.

Click here to see the solution